SENIOR LEVEL DESIGNER
Game: Vampyr
Genre: Action / RPG
Number of players: 1
Plateform: XBOX ONE / PS4 / PC
Game Engine: Unreal Engine 4
During this project, I held the position of Senior Level Designer and Mission Designer.
Concept: London, 1918. You are newly-turned vampire Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a vampire, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampire hunters, undead Skal, and other monstrosities. Use your unholy powers to manipulate and delve into the lives of those around you to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.
■ BE THE VAMPYR Fight and manipulate with supernatural abilities
■ FEED TO SURVIVE Be the savior and the stalker
■ SHAPE LONDON A web of interconnected citizens reacts to your decisions
TRAILER: Vampyr
RESPONSABILITIES:
Was in charge of designing and scripting the entire second act of the game (missions + level design).
■ 10 main missions (out of 23 in the game): writing mission design document, working closely with the narrative director to match the story with the design, and working closely with game designers on the 3 boss fights in second act.
■ 15 citizens , designing their background stories, routines in town, quests, microcosms and interaction with other citizens, death consequences on the other citizens and the environment.
■ Level design of the entire open world districts in second act of the game:
- Macro level design (landmark placement, streets navigation, mandatory places because of narrative constraints like the Theater).
- Micro level design (building interiors and verticality navigation, crafting combat situations in free roaming and specific situations during main or secondary missions, combat placement in the world regarding the progression of the player in the game, designing environments storytelling with level artists, collectibles and loot generic and specific placement according to the environment).
- Gameplay loop (exploration, shortcuts discovery, investigation after the citizens to earn experience, challenges zones which block the progression of the player to force him to explore and investigate around to become stronger).
■ Developping and scripting new features for the combat system (ambush system and stylish combat introduction for NPC)
■ Debugging all the main and secondary mission of the game
The missions I worked on are listed below.