Worked on Gray Matter (PC/Xbox 360):

  • Test and analyze game mechanics under development to define their potential.
  • Creation of feedback for players to ensure a product of final quality.

TRAILER: Gray Matter


Worked on Scrabble 2009 (PC – Ubisoft):

  • Design of the multi-players mode and integration of the interfaces (GUI).


Worked on Around the World (WiiWare):

  • Detail the high-concept, created data for the game (menus, mini-games).
  • Create the design, the logical part and the ergonomics of the game.


TRAILER: Around the World