Worked on Gray Matter (PC/Xbox 360):
- Test and analyze game mechanics under development to define their potential.
- Creation of feedback for players to ensure a product of final quality.
TRAILER: Gray Matter
Worked on Scrabble 2009 (PC – Ubisoft):
- Design of the multi-players mode and integration of the interfaces (GUI).
Worked on Around the World (WiiWare):
- Detail the high-concept, created data for the game (menus, mini-games).
- Create the design, the logical part and the ergonomics of the game.